Next up
wild number for such a name XD
I guess I should shorten some of the lists with Json arrays...there are too many of them
Sketch for Majin and Lord X's render, the railing was drawn a bit crooked, but it will be fixed in the digital version
Edited
I don't have the strength to continue the development right now, if someone can help in any way, ask me, mb i'll give you ops of the game.
The level is almost ready, I just need to make a dialogue system, add that very NESONIC and I will be able to release 2.8 (0.1 more due to the lack of a finished layout of the 2nd level with AmyX and her cutscene)
Don't forget that
Who makes these maps? Why are there so many errors in the map's collisions, why are there so many holes, 2D sprites? With the existing 3D models, who is even responsible for this? I want them to make something better than this piece of crap(I'm standing)
16:9 mode demo
The game folder size is 333 MB
(title has not been optimized yet.)











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