
I recreated the inventory of breath of the wild, now I just need to put some items
Next up
first version of the inventory
I finally managed to create the base of my roguelike Kill after a long time.I posted Kill The Dragon! Text RPG to demonstrate the mechanics and proposals of the final game. Of course, for now it's just Text-Based but graphics will be improved soon!
*UPDATE*
its possible to interact with both the mouse and keyboard/gamepad.
(Now I'm finishing Link's sprites attacking with different equipped weapons)
creating item sprites (yeah, many are missing)
Today I made the game inventory and some items working as a test... I spent all my INT and I'm exhausted haha The first early version of the game will be in English..And the good news is that many game mechanics involving exploration and combat are ready!
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
trying something new....














7 comments