Night 3:
Magictime Coso is very easy to send away, when you hear loud footsteps it means he is peeking through the door lock. Just stay there for a few seconds and he'll go away.
Kity is another big misunderstanding that leads people to think she's bugged while she is not. If you see her on your right (the camera with 2 vent shafts) or left, play the music box in the side she's in to make her leave. She usually takes 30% of your music box power.
I also saw people saying that when they go peeking through the door lock they get sent back for some reasons. That happens because Kity entered in your office. I will "fix" this in the next update.
Post-night 5:
This is where most people couldn't get pass. It is clearly my mistake for not explaining how things work properly, giving the fact that people could figure it all out by themselves which wasn't right at all.
??? works like this:
To see what eye color he has, just hover your flashlight slighly (not FULLY) into his face to see their color.
Red eyes: keep your flashlight into his eyes, some say that after sending him away he still attacked, that is a bug that I will fix in the next version, to prevent this to happen just keep your flashlight pointed into his eyes until his footsteps stops.
Blue eyes: Do not point the flashlight into his eyes and stay still, you'll hear him change eye color through a sound cue.
Green eyes: This is where most people find issues. It's the same as blue ones, but instead of standing still you have to turn around (example: you spotted him having green eyes on the vent, just turn over to the front door or whatever frame that is not the vent and he will eventually change eyes color, you can hear him when he does that).
Of course if you have any other questions let me know.
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