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5 years ago

I still need to make all the sounds, but this is honestly pretty hard for me to do.
Look forward for it, off course there will be sound soon enough.




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Hey, I'm basically new to this stuff (3D Modeling) and I tried to model the Ray Gun from Cod Black Ops. I know it's not that accurate, but I do like it as a starting point. What do you guys thing?

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Sometimes Aeron needs a friend to help him out in tight situations.

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.

First pass at setting up some of the final boss UI