Game
PSFC 3 - Transition
6 months ago

I think a good way to work on this is in waves. I come back after a few weeks and it's like I see so many flaws and things I could improve on that I was previously oblivious to.




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could do daytime if we wanted to

outside of the outside

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

50-70fps on soon to be recommended settings on my pc, more specs coming soon

Cooking... (Also those that want to test, I have seen your comments, you will get to test a bigger build when it's done)

Made in Godot, PSFC 3: Transition #fnaf

map or no map? we could make it so it doesn't ruin horror experience

tho night time is so good