7 months ago

I took a bit of a detour for about a month and made something sort of small, I was planning on collaborating with another company but the deal went sour cause one of the team members is a prick. I'll make some content around this soon.




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If anyone is having trouble with navigation in Another Nightmare you can have the map from the office cameras, it should be downloadable here. Hopefully that helps anyone bad with mazes.

Updated icon, more accurate to what it's supposed to be. Probably going to make an animation for it too.

New content intro; this will play at the start of trailers, video games, animations, etc. Do you know what the icon represents?

Lighting for JAOMC is finally done, of course there's a few tiny details that need to be done with it but it's pretty much. Now I will finish up the cutscenes and enemy stuff. Survivor mode, at least, will be done. Soldier will follow quickly after.

Quicktime event during playerdeath, first time we've put quicktime events in one of our games and it's surprisingly smooth. No sounds yet though, we'll work on those soon.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?