Game
Belgrad: Y2K
7 years ago

I took off the "Pay What You Want" thing from Belgrad: Y2K. It's free now.
It's not like I was making anything off of it, anyway.




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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Two screenshots.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Shocking.

Positively shocking.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.