Game
Belgrad: Y2K
6 years ago

I took off the "Pay What You Want" thing from Belgrad: Y2K. It's free now.
It's not like I was making anything off of it, anyway.




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Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Two screenshots.

One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

This boss is done, more or less.

I'm gonna try to work in a different department.