Game
Belgrad: Y2K
7 years ago

I took off the "Pay What You Want" thing from Belgrad: Y2K. It's free now.
It's not like I was making anything off of it, anyway.




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...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Resistance is futile.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Two screenshots.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"