Game
PSFC 3 - Transition
4 years ago

I've been stuck for the past month trying to come up with a decent AI and I've finally got something, which is arguably the hardest part done, but there's still a lot of work to do


image.png

Represents all trajectories from cameras 1-22 + the office to, in this case, Cam 19. This allows me to change the start and end points to whatever the hell I want



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grass

at least he's feeling better than the other guy

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

more grass baby

a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)

wanna make it game ready - soon enough

i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it