Game
PSFC 3 - Transition
4 years ago

I've been stuck for the past month trying to come up with a decent AI and I've finally got something, which is arguably the hardest part done, but there's still a lot of work to do


image.png

Represents all trajectories from cameras 1-22 + the office to, in this case, Cam 19. This allows me to change the start and end points to whatever the hell I want



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grass

more grass baby

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

at least he's feeling better than the other guy

more

working on the game-ready grass

map or no map? we could make it so it doesn't ruin horror experience