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Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.
I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes. Fortunately, I've made new one to replace this broken one.
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
Back to working on this game, I've completed custom select screen, here's how it looks:
Lately I'm busy working on Puzzle Puss. However, while creating new background set for that game, I decided to update front layers. Left shot shows new one while right shot shows old one.
Finally I got time to change one of enemies sprites, check 1st shot to see the new look. 2nd shot shows new blocker enemy (just blocks your path)
I've animated select screen to make it not plain and looks cool!
Fire Leaf Water only have one demo currently and downloaded 12 times. I wished there would be more people playing the game and the game gets more attention.















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