Game
Robo Magi





6 years ago

I've decided that Magito and Dukuro will have their own paths, therefore more rooms are created for each path.

Robo specific blocks are created to control who goes where. Green for Dukuro while Red for Magito

Also new panels are created for new rooms




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#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

#Devruary

As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.

#Devruary

I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes. Fortunately, I've made new one to replace this broken one.

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

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Lately I'm busy working on Puzzle Puss. However, while creating new background set for that game, I decided to update front layers. Left shot shows new one while right shot shows old one.

#MarioDayArt

I drew this 2 years ago with Magito cosplaying as Mario and Dukuro as Luigi.

Finally I got time to change one of enemies sprites, check 1st shot to see the new look. 2nd shot shows new blocker enemy (just blocks your path)

I've animated select screen to make it not plain and looks cool!

#Devruary

Fire Leaf Water only have one demo currently and downloaded 12 times. I wished there would be more people playing the game and the game gets more attention.