Game
Robo Magi





5 years ago

I've decided that Magito and Dukuro will have their own paths, therefore more rooms are created for each path.

Robo specific blocks are created to control who goes where. Green for Dukuro while Red for Magito

Also new panels are created for new rooms




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The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.

Here are some shots of the new HUD and a new block:

Finally I got time to change one of enemies sprites, check 1st shot to see the new look. 2nd shot shows new blocker enemy (just blocks your path)

Tough turret to crack? just burn them with fire!

I forgot to measure maxed MPbar length when all MP extensions are collected before. It was too long and covered spell icon so I had to shorten it. These new shots show shortened starting MPbar for Magito and Dukuro.

While working on level select for this game, I reviewed some levels and decided to update them. Here are some shots from the new and updated levels:

My second entry for #InsectileContest .

This snail is a pest and would be more than happy to eat vegetables we've planted.

This game is a short metroidvania about a robot having the ability to cast magic spells. He needs to escape this base but he needs to collect spells to open paths to the exit. Can he escape?

Super Robo Magrio Bros

 #MarioDay

Back to working on this game, I've completed custom select screen, here's how it looks:

#FanArtFriday

My take on Snapdragon, my favorite plant.