the grind is crazy rn
currently implementing full frostie descriptions and a cool ui
dk if item descriptions or statistics will make it in time but still plenty new content in game too!
new enemies maybe too
the grind is crazy rn
currently implementing full frostie descriptions and a cool ui
dk if item descriptions or statistics will make it in time but still plenty new content in game too!
new enemies maybe too
testing out decoration for breaks
looks cool i think (gamejolt image compression may be killing this tho)
yes i made a whole-ass dialogue system for this game
yes i'm adding an actual story to this game
no you can't jar the robot
is it normal to only have 83 days in aseprite?
new menu design
also new menu music you can listen to on the gamepage
newer menu design
made the first page look more like the front of a book because that's what it's kinda meant to be
Welcome to Project OHNO, a 2D pixel shoot-em-up with a very limited color palette!
here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.
nobody asked for it
but it was possible
huh
feel free to share your thoughts in the comments!
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