Game
Gamejolt Revolt
3 years ago

I've updated the HTML build. the Fredinator fight still had the Desktop/PC version of Kikkerstein's attack, which is dogwater in html for some reason..

I've also changed the font in the game to Tahoma, should be a bit easier to read now.


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The demo now has a HTML build so you guys can try it out without having to download the PC version!!

The HTML version is a bit scuffed compare to the other version, some plugins, shaders etc, doesn't work.

For all changes to the HTML version, read article

-Added PandaC

-Tweaked both Fredinator & KUNOLEO's moveset.

Assets & mechanics are all subject to change!

New Reward Pack. Now with more—

Vivienne the Nurse

-Added @fredinator1 to the game (his moveset will need some tweaking)

-Added the ability to pick what Creator you want to fight.

-Changed the player movement slightly, the hitbox is now also smaller.

If you want to contribute to the project, let me know!

Now with more voice acting

Encounter Mechanics

When Tall Hayami appears, you’ll enter an Encounter Scene where you must choose the right actions to survive.

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

Updated the UI.

All characters will now have a max of 7 Health & 7 Charges (their special move counter thingy)

The boss Health UI thing is the Creator icon.

Also working on remaking assets to Pixel art.

More Info soon :)

The first Tall Hayami encounter cutscene WIP

Plus, now the bathroom has a light switch, spooky~