Next up
The demo now has a HTML build so you guys can try it out without having to download the PC version!!
The HTML version is a bit scuffed compare to the other version, some plugins, shaders etc, doesn't work.
For all changes to the HTML version, read article
-Added PandaC
-Tweaked both Fredinator & KUNOLEO's moveset.
Assets & mechanics are all subject to change!
-Added @fredinator1 to the game (his moveset will need some tweaking)
-Added the ability to pick what Creator you want to fight.
-Changed the player movement slightly, the hitbox is now also smaller.
If you want to contribute to the project, let me know!
I was bored and started working on a Hollow Knight engine, a scuffed one.
I used some Castlevania assets because I don't like working with just "hit boxes"
I guess this is just a varient of my other metroidvania movement engine thingy.
Updated the UI.
All characters will now have a max of 7 Health & 7 Charges (their special move counter thingy)
The boss Health UI thing is the Creator icon.
Also working on remaking assets to Pixel art.
More Info soon :)
The first Tall Hayami encounter cutscene WIP
Plus, now the bathroom has a light switch, spooky~
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