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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out
(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)
Guys, something is wrong with my copy of UNDERTALE
The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.
Been adding more enemies / characters to the game! Having a lot of fun with these! (still only sharing cropped screenshots for now! I might reveal what the game actually is sooner than expected though if everything goes well!)
once again, it's hard to get a screenshot without spoiling what this project is,
so here's two screenshots that I feel doesn't spoil anything about what it is yet!
looks like a nice friendly flower and a happy cloud to me!
I'm feeling generous today! Here's a little gameplay teaser ^^
(Gameplay footage is still W.I.P, things may change between now and the future)
I was debating on posting this, but I feel like people have waited for an actual visual update for long enough ^^
JUMPSCARE WARNING
it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.


















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