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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
NEW RELEASE:
Scruffy Gets STRUCK by a Meteor!
https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…
This is a short and simple game I made for @MrFreaks
's FreakJam 3! ^^
Control Scruffy! Avoid the
m e t e o r s
RAUUUGGGHHHHHH
GO MY BALLOON FISH
RAUUUGGGHHHHHH
This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out
(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)
Added some different camera options in the game for preference!
Today I added the ability to choose your own character, instead of having them be set to the player number.
In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!


















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