Next up
...
Getting close to the end. One more stage and a boss to go.
The game is now playable from start to finish!!!
Small development update (Slowing down/semi-hiatus?)
In The Name of Cheese has been released!
Thank you all for following along with my little project, hope you all enjoy!
Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!
The trailer is complete!
It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
Equipping stuff works, woo










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