Game
Trading Card Maker
2 years ago

I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.

balancing the points system would also be a pain.
Just don't make super overpowered cards guys.




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Version 0.2.0 ● GJ TRADING CARD MAKER 

● Added the "Character, Magic & Object" text that appears under the card name.

● Fixed visual issues.

● Removed Points.

● Magic Cards can no longer be without a Bonus Action.

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

If I'm not the coolest GameJolt Creator, may God strike me down right now!!

Vivienne the Nurse

Version 0.1.0 ● GJ TRADING CARD MAKER

It's a little scuffed.

it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.

Custom "Charge Chips" or what you call them.

I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.

I've been play testing a little. It feels good, and it looks good.

I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~

Now with more voice acting

Encounter Mechanics

When Tall Hayami appears, you’ll enter an Encounter Scene where you must choose the right actions to survive.

7k Soon..