I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.
balancing the points system would also be a pain.Just don't make super overpowered cards guys.
PASSING TIME
Were planing on the game playing out much like the old Hayami games during ACT 1.
KUNO & KELLY COMBO ~~~~~~~~~~~~~~~~~~~~~~~~~ Lesgoooo, Current Sticker Pack!!
Custom "Charge Chips" or what you call them.
ACT 1 â WATCHING THE ANIME
I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.
I've been play testing a little. It feels good, and it looks good.
I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~
Version 0.1.0 â GJ TRADING CARD MAKER
It's a little scuffed.
it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.
PALE'S VOICE
*kuno enters the room*
"Mooom, she's outside my window again!"
The "Kuno Deck" is complete!
Now, I'm gonna make "Booster packs" with characters from Headpat Simulator 2, for example. (if the creators featured are alright with it)
What's next, maybe a Game Jolt Deck? with our favorite frog & everything
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