I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.
balancing the points system would also be a pain.Just don't make super overpowered cards guys.
Rewards & Albums
Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.
I'm just cool like that
Stop looking at me!
cooking.
EDIT: A proper video with some progress will be uploaded later.
Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).
I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks
look what time it is
I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.
I've been play testing a little. It feels good, and it looks good.
I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~
Version 0.1.0 ● GJ TRADING CARD MAKER
It's a little scuffed.
it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.
Version 0.2.0 ● GJ TRADING CARD MAKER
● Added the "Character, Magic & Object" text that appears under the card name.
● Fixed visual issues.
● Removed Points.
● Magic Cards can no longer be without a Bonus Action.
Custom "Charge Chips" or what you call them.
3 comments