Game
Trading Card Maker
2 years ago

I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.

balancing the points system would also be a pain.
Just don't make super overpowered cards guys.




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Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.

I'm just cool like that

Stop looking at me!

cooking.

EDIT: A proper video with some progress will be uploaded later.

Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).

I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks

look what time it is

I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.

I've been play testing a little. It feels good, and it looks good.

I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~

Version 0.1.0 ● GJ TRADING CARD MAKER

It's a little scuffed.

it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.

Version 0.2.0 ● GJ TRADING CARD MAKER 

● Added the "Character, Magic & Object" text that appears under the card name.

● Fixed visual issues.

● Removed Points.

● Magic Cards can no longer be without a Bonus Action.

Custom "Charge Chips" or what you call them.