I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.
balancing the points system would also be a pain.Just don't make super overpowered cards guys.
Coffee Boost
When drinking coffee in the mornings you will gain a Boost..
[read article for more]
cooking.
EDIT: A proper video with some progress will be uploaded later.
". . ."
"Who is that?"
Custom "Charge Chips" or what you call them.
Tiffany will give the player hints.
I want each character to have their own unique dialogue option.
What would be cool for other characters to have instead of giving the player a Hint?
If you have any ideas I'd love to hear them in the comments
When failing a D20 you'll lose 1 friend point with the character.
And if you roll a perfect 20 you will get 2 points instead of 1.
I've also updated the buttons to match the NPC Interaction buttons.
I'm redesigning some buttons in the game.
The gray buttons looks very boring I think, so I decided to go with more of a Comic/Persona kinda vibe.
First interaction with Jejune
The "Kuno Deck" is complete!
Now, I'm gonna make "Booster packs" with characters from Headpat Simulator 2, for example. (if the creators featured are alright with it)
What's next, maybe a Game Jolt Deck? with our favorite frog & everything
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