Game
Trading Card Maker
2 years ago

I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.

balancing the points system would also be a pain.
Just don't make super overpowered cards guys.




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Version 0.2.0 ● GJ TRADING CARD MAKER 

● Added the "Character, Magic & Object" text that appears under the card name.

● Fixed visual issues.

● Removed Points.

● Magic Cards can no longer be without a Bonus Action.

Character Rooms

If you want to interact with the characters, you'll have to click on them.

Version 0.1.0 ● GJ TRADING CARD MAKER

It's a little scuffed.

it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.

Custom "Charge Chips" or what you call them.

cooking.

EDIT: A proper video with some progress will be uploaded later.

Old cards, example designs for people to go after.

The "Kuno Deck" is complete!

Now, I'm gonna make "Booster packs" with characters from Headpat Simulator 2, for example. (if the creators featured are alright with it)

What's next, maybe a Game Jolt Deck? with our favorite frog & everything

I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.

I've been play testing a little. It feels good, and it looks good.

I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~

I'm just cool like that

MC from Hayami-Chan (Adam Blixt) now "fully voiced" in Kelly Hatchet.