Game
Trading Card Maker
2 years ago

I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.

balancing the points system would also be a pain.
Just don't make super overpowered cards guys.




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Version 0.2.0 ● GJ TRADING CARD MAKER 

● Added the "Character, Magic & Object" text that appears under the card name.

● Fixed visual issues.

● Removed Points.

● Magic Cards can no longer be without a Bonus Action.

Custom "Charge Chips" or what you call them.

I built a new computer not long ago and I finally got around fixing APK exporting in Fusion 2.5 again.

I made a guide with links for anyone that is having a pain getting it to work. Just join my Discord Server

https://discord.gg/66FZWN5QsH

The "Kuno Deck" is complete!

Now, I'm gonna make "Booster packs" with characters from Headpat Simulator 2, for example. (if the creators featured are alright with it)

What's next, maybe a Game Jolt Deck? with our favorite frog & everything

cooking.

EDIT: A proper video with some progress will be uploaded later.

I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.

I've been play testing a little. It feels good, and it looks good.

I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~

Pale dancing, in a pale room.

Happy Midsummer

Renaming the game to simply, HAYAMI-CHAN

Previous poll I had was 50/50 on just having Hayami-Chan and giving it a subtitle.

When the game comes out and I make a major update I might add a subtitle to the game or I'll just save the subtitle for a sequel.

PASSING THE TIME

By going to your office, you can pass the time to 18:00 (the evening).

Allowing you to "call it a night" and enter the night section (where you can look out the peephole etc).