Game
Five Nights at Treasure Island: Paranoia Expanded (Working Title)
5 months ago

I wasn't able to get much programmed in today, BUT I know how I'm going to approach most of the new characters, so I'd say I'm doing pretty okay




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Originally I wasn't huge on adding this room in, since I feel like seeing the sky kinda takes away from the atmosphere.

Only reason I'm changing my mind is because I found out about a certain character animation tied to this room >:)

Smile for me

MickMick + The Rat early gameplay

Custom Night Demo plans (Explaination + Character list)

I don't think that's The Face

Genuinely, what is up with Fnati 2: Magic Kingdom???

Added some more cameras, with there being some others I'm still debating using.

Don't worry, this isn't gonna ruin the game balance or anything. Each camera's gonna be important for one reason or another, so choose wisely when shutting one off.

Replaced the old power system I had by stealing borrowing the way Onaf2 / Fnaf3 did it, which feels way better.

Also I did the Onaf2 thing with turning off the lights. The two characters I have in mind right now who are gonna use it are God and Pete.

These renders are such a pain to work with

Minnie camera renders not final