2 months ago

I will hopfully be able to start teasing it soon, but to make up for that awful garbage game getting cancelled.

Something I'm sure you'll love is in the works, its not fredfred 3 but its a close second!


Okay, not to distract from the project I just teased (which is actually in the works) by talking about another project that isn't in the works, but today I got a clever idea for Fredfred 3 that I'm way happier with than what I originally had in mind.

image.png

For anyone curious, I first showcased this original idea for a Fredfred 3 via this joke image above.

Everything in that image should be ignored, as I'm basically starting from scratch. Not that what I had planned there was bad, but I just prefer the new idea I have now.

To answer the question of what the original concept was: Basically, you'd wake up in a "hub area" with Fredfred, who would have been made from parts of old Fredfred and Toy Fredfred, so there would once again be a main Fredfred. He would be found dangling in the middle of the room, suspended by wires from an electric tower that had crashed through the roof. There would be a power box to reactivate the power, causing electricity to shoot through Fredfred and activate him. He would then tell you that you need to save the rest of the family before you two could leave.

There would be three doorways: two locked, and the one on the left open for you to enter. You'd have to play mini-games in the rooms these doors led to, in order to free a character and bring them back. Upon freeing a character, they would appear in the hub area. you could replay their puzzle anytime by re-entering the room. The order of characters would have been:

  • Linda from the left door.

  • Trapspring from the right door.

  • And then finally Jerald in the middle door.

Upon freeing everyone, Fredfred would have tried to free us so we could leave, but then Sibling would show up with Nightmare Fredfred, and a boss fight would ensue. This was a top-down battle where you would have to destroy four generators that were creating a shield, protecting Nightmare Fredfred from damage. He would throw rocks at the player, and the player would deal damage back by deflecting the rocks before they hit them. Upon defeating Nightmare Fredfred, he would blow up, and Sibling would angrily run away, saying this wasn't the last time you two would meet. After that, an image like this would have been shown, except with all the Fredfred characters of course, with "The End" somewhere.

image.png

Overall, this original concept was really good, but it had extreme flaws. It was nothing like a FNaF fangame, which isn't inherently bad, but what it had to offer instead was lackluster. The puzzles were simple, with difficulty only being added later on by Fredfred turrets that would hover in the air via a rope and shoot a laser at you if you didn't deal with them. You'd have a crowbar to knock them down, and upon hitting the floor, they'd explode. In the last room, a final enemy would be introduced, which had no name, but it was similar to the Fredfred turrets, just having legs and moving around the location near you. You'd have a camera system to see where it was, and if it disappeared, you'd have to hide as you couldn't kill it.

It was very lackluster, and what I have now reuses a lot of ideas from this concept but executes them better. I am way happier with it and will begin fleshing it out once I finish the project this post was supposed to be hinting at, before I got sidetracked with something you all didn't even know about



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Sweet, sweet jesus

guess who's going to gamescom tomorrow

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

the vigo launcher as suggested by @Lord2903 , still being worked on by my friend jarate.

Once the textures are added it'll be done.

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

Soon TRTF: Deathmatch will be getting a page since I hit a milestone I promised myself I would wait to hit until I start teasing it properly, which is THE PLAYERMODELS BABY! (originally ported by ossnowie & Elijah, I have been given perimission to use it)

The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.

In other news, the other new weapon being introduced in this mod is also making progress.

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

Check this cool game out, made by a friend & it's pretty good!

https://gamejolt.com/games/FNASRR/1012196