Next up
Health system is coming along pretty well
Visual scratches & marks also added smoke and warning chime when health is low
Vehicles now have health (it's not complete yet) Also added Controller Support
design of gauge is taken from Toyota ae86
Demon core goose
MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers
Round boi
Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player
AI Patrolling
Using dynamic navigation
This is a must if you're making a large map or using level streaming
Did a lot of stuff on backend so not much to show
but here's something I worked on earlier
Breakable Fences
Wingman update 0.3 coming soon
been working on it for quite some time now. So here are the changes
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