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Tommy and Seb, the 2 brothers from my world 'My Magical Village', seem to have played and enjoyed famous Nintendo games...
Well, I don't want to spoil too much but I think we're making progress! What do you think of the new design? I'll tell you more as soon as possible...
This screenshot shows the icehouse, ruins of a castle in my village (for real), at the origin of the MVEM project. Wanted to say that I am working on improving the demo but won't be posting anything new however - not before the end of the votes at least.
This year we are supporting Yaz Jam for its 5th edition
There is a physical 1st prize to win and Steam keys offered to participants! Theme will be revealed later. Starts in 15 days, if anyone interested to join, it's right here: https://itch.io/jam/yazjam5
I continue to work hard on MVEM: TWOTIO! I just uploaded 2 music tracks by @Yazorius on the game page, and I hope you like them! Also added a new prototype, it starts to look good (right?). I will post less updates from now on: I don't want to spoil!
A few minutes ago, I posted a preview of a mouse NPC. I would like to share this too: a small GIF picture to show its animation. You have to imagine that the mouse is moving forward at the same time. I'll post the result in game later for you to see.
This was the first trailer of our upcoming platformer game Bionic Slammer, that was first revealed on Steam. After a few months of hard work and silence, we hope to give more news very soon, and a playable demo here on GJ https://store.steampowered.com/app/2246570/Bionic_Slammer/
'ASA: A Space Adventure' was the very first game I created. This 2d adventure was made of 3d renders used as background images. The more time passes, the more I want a full 3d remake... Here a quick test in Unity for the motivation
This morning I had posted WIP pictures of a mouse, and this is the result in game. I hope you like it! I don't think that I will have the time during #AdvJam2019 but later I would like to add many small creatures like this to add life to the world.
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