
I wouldn't normally show off SP on here since the visuals aren't finished (the last stretch has been working on gameplay and audio), but I hope this early screenshot cleanses your palate after all the fnaf 1 slop.
Next up
Big Announcement
Game.
The Case of the Missing Cookies.
Toy Mary looking for an audience.
It just keeps getting better and better.
Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
Working on the better camera shader.
Full lens, CCD, and transmission emulation.
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