1 year ago

I wouldn't normally show off SP on here since the visuals aren't finished (the last stretch has been working on gameplay and audio), but I hope this early screenshot cleanses your palate after all the fnaf 1 slop.




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Working on the better camera shader.

Full lens, CCD, and transmission emulation.

Game.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Toy Mary looking for an audience.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

It just keeps getting better and better.