
Next up
How do I plan a game project?
- 1: Do I have a vision of the wanted result?
Yes: Go to step 2
No: Sketch
- 2: Once sketch done, I create the game project in C3.
- 3: Then, I create placeholders to check what resolutions the assets must be.
in a hotel room
on my laptop
looked up to find the most suspicious looking lamp ever
The least favorite part when I do game dev is when I must change my initial game design in the last minute after all my planning, because of the game engine limitations.
When you wake up at 3am and you remember that embarrassing thing you did in school when you were 13
"Glocktopus Attack" has police cars supposed to pursuit the player when on sight. However, the internal pathfinding behaviour of Construct 3 was so broken for this game specifically that I had to make my own pathfinding with a lot of statements.
Easy, when the game passed all QA tests with success after all the features + assets + coding are done.
"I had a stroke reading that"
I know its been a while, but here is a small video a did based on something someone by the name "matt rose" did
While I am in a train, why not drawing your OC in front of me for some companies? :3














4 comments