*to clarify onto that further: This thing isn't gonna be a very long thing to complete (gameplay-wise, by you, 'cuz I sure as hell ain't devving it at ultra-speeds) & also I intend for it to have 2 modes (arcade mode [kind of like the original thing, with the exception of having a selectable roster, not unlike how it was on the Amiga {& other consoles} where you could only play as one guy & one guy ONLY] & vs. mode [2-player exclusive, with selectable characters & stages ofc.]) in its full release. So, in my eyes, a "demo-esque" thing would be related to how I'd consider finishing up one mode, AND THEN later down the line I'd finish the other mode & call it a day
Next up
the arrival of HE.
This might actually be the best thing that came from 2015.
MMMMMMMMMM Le money strategty in pvz
Cob Cannons are pretty cool...
(welcome back, my favorite past time)
As much as 'Plants vs. Zombies' is a chill experience for the most part, 4-10 is a level that gets me going the most. Its gimmick makes it an experience of some SERIOUS nature, and I like it.
Well well well, guess I must've forgotten how hectic 5-5 can get in PvZ... Overall, I prefer 4-10, but 5-5 kept me on my toes throught its entire duration just as much... maybe even a bit too much, but that was intentional, so I dun giva fac.
In under 2 weeks, I've managed to beat Plants vs. Zombies, beat a good chunk of minigames, survival & I, Zombie levels & unlocked all of the premium plants - including the Imitater - alongside the option of picking 9 seed slots. I fuckin' love this game.
Cattail sweeps these seas












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