3 years ago

If I ever update MA1, I'll change the office a bit. Two distinct sides: laptop side and window side. Larger window makes it clearer how the mascots walk past your room and how they turn the power off. It also gives scrolling more of a purpose.




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Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

It just keeps getting better and better.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Toy Mary looking for an audience.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Game.

This is evil Mary her name is Yram. If Yram eats too many charged stickers something real cool might happen soon.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!