If Sonic uses either the Spin Dash or Tatsumaki Blur when he has only one bar of meter, he can cancel them into his Level 0 specials! This can't be done with Burst Strike however.
Next up
Not only will characters see a visual overhaul, but stages will also see visual upgrades. Here's the new look for the Emerald Hill stage!
When boosting Eric's Medium Attack, he spins towards the enemy, hitting them a total of 5 times, before ending the attack with an overhead.
I decided to completely overhaul the Astral Street stage. Also, I'm working on the game's first trailer, so be on the lookout for that!
With 0.6 being out, work has now begun on the next phase of the project. Follow for more updates here: https://twitter.com/SonicProjectJ1 or https://www.youtube.com/channel/UClVUbvUd4DSn23nz_bqb1IA
An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.
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Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.
#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames
Small Update for now
Marco is about 45% complete. Here's a small combo showing the work so far.
#screenshotsaturday #indiegame #indiegamedeveloper #fightinggames #indiefightinggames #FGC










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