If Sonic uses either the Spin Dash or Tatsumaki Blur when he has only one bar of meter, he can cancel them into his Level 0 specials! This can't be done with Burst Strike however.
Next up
Small Update for now
Here's a look at Jotaro in 1.0! He doesn't have attack animations yet, but he's up and moving.
#screenshotsaturday #sonicthehedgehog #jojosbizarreadventure #fightinggames #fangame #sonicfangame #indiegame
An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.
#SonicFanGame #SonicTheHedgehog #screenshotsaturday #indiegamedev #indiefightinggames #fangame
I decided to completely overhaul the Astral Street stage. Also, I'm working on the game's first trailer, so be on the lookout for that!
Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.
#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames
When boosting Eric's Medium Attack, he spins towards the enemy, hitting them a total of 5 times, before ending the attack with an overhead.
With 0.6 being out, work has now begun on the next phase of the project. Follow for more updates here: https://twitter.com/SonicProjectJ1 or https://www.youtube.com/channel/UClVUbvUd4DSn23nz_bqb1IA










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