Slashers: Melee-oriented Frighters who focus on damage output. All damage done will receive an extra 0-4 random damage.
Ranged: Frighters who specialize in or focus on ranged attacks. Attacks will deal 40% more damage if at least 65 studs away from hit player.
Summoners: Frighters who focus on summoning NPC-controlled minions to attack opponents. Will take 20% reduced damage as long they have a summon on the field.
Runners: Frighters who focus on speed over attack, usually with low health. Will receive 25% reduced stamina drain on sprinting. Also receive 50% faster block drain and will be vulnerable to 2X more damage on their block percentage.
Hexers: Frighters who specialize in inflicting negative status effects on attackers in order to weaken or inhibit them. Will have 50% reduced time on any negative status effects.
Tanks: Frighters who have especially strong attacks and lots of health, usually being relatively slow. Block percentage will drain 50% slower and will also be able to resist 2X damage on their percentage.
Special: Frighters who just don't fit into the above categories and have a very unique playstyle. Will get reduced cooldowns when utilizing their specific gimmick.
The classes












7 comments