Game
FNAF Rewritten: '87

2 months ago

If you want to help me make FNAF Rewritten games, read this article! (it is no longer April fools where I live this is real lol)


I need help with FNAF Rewritten!

Unlike a lot of big fan games recently, FNAF Rewritten doesn’t really have a team behind it. I recently have been wanting more help with the project. This isn’t to increase the scale of the project or anything, most of this would have been done by me if I never asked for help. This is so I don’t go insane trying to balance my schoolwork with fan game work! This is not a serious or funded production by any means, everything will be casual, deadlines are suggestions and are ok to miss, and you only do what you WANT to, and it's ok to stop working on the project at any point! It would be more like a bunch of friends working on a passion project instead of a studio production. Please only participate if you have time and genuinely want to contribute to the project, as I can’t promise anything in return. Your name will be in the credits and I will be giving every team member early access, but that is NOT worth sacrificing paid work or other opportunities to get in on. I am not expecting anyone to deliver their best work either, put in the amount of effort you want to, I won’t be expecting outstanding results from anyone, if it works it works!

If you want to apply for any of these, reply to the post with some of your work or a link to where I can see your stuff and a way to contact you! You must be 18 or older. If you have any other skills that could be useful, let me know! 

3D Animation

3D animation is the biggest thing I need help with. I would give a list of all of the smaller animations that need to be made so I can focus on the hard ones like Mangle. Any software is fine, Blender is preferred, you need to be familiar with exporting your animation as an FBX file. I will be animating the first animation for each character as a guide for what to match with yours. Animations that need to be made are walk cycles, animations for specific events like leaving vents, entering the office, leaving the office, and different versions of these to prevent characters clipping (if character A is in the hallway then character B will play animation 2, but if character A is not in the hallway character B will play animation 1). This is only for the actual animation and movement of characters, lighting and scene composition will be left for me.

3D Modeling

Most of the environment and prop 3D models for the game are already done, and I will be doing the characters myself. But it would be great to get some help with the bit of environment models I still have to do, and if you would want to do extra decoration I would be open to having more! Because the game is live rendered in Unity, everything has to be unwrapped and optimized for games. The models would also need to be textured in Substance Painter to be consistent with the rest of the game (if u do not have substance I can texture ur models for u). If you are unfamiliar with making game-optimized models but still want to work on the project I would be down to go over the basics with you in the team discord server.

Music

I have no music talent of my own, my original plan was to use existing FNAF music and music asset packs from the Unity store, but if anyone would want to contribute to an original soundtrack that would be awesome! There are places in the game where ambient tracks are needed, music for parts of the minigames would be nice, and tracks for big scenes/story events! If multiple people want to help it would be good to make sure you can all match each other’s style enough for the soundtrack to sound cohesive. Any software works if you can give me a .mp3, .ogg, or .wav!

If you want to help in other ways let me know! I am open to any help, this is just what I especially need right now!

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