
If you want to make a game or engine, you should always simplify code that you're using repeatedly
What you're seeing in the screenshot is what used to consist of around 100 blocks
Next up
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
More sound design experiments
Headphones recommended
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
SGI-STRIKE REMASTERED - WEAPON DEMO
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
First Shockwave 2 project ever has been remade.
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
Death animations and blue torch.
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones
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