4 years ago

If you want to make a game or engine, you should always simplify code that you're using repeatedly

What you're seeing in the screenshot is what used to consist of around 100 blocks




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This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

Low pass

SGI-STRIKE REMASTERED - WEAPON DEMO

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

First Shockwave 2 project ever has been remade.

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

More sound design experiments

Headphones recommended

Death animations and blue torch.

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video