11 months ago

Imagine you are a child and your parents and/or someone you trust tells you that an entire state and anyone who supports that state wants to kill you.

I cannot stop thinking about how horrific that must be.




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I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

ooga wooga ooga

MY BRAAAAAAAAAAIN

finally, some good fucking blocks

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

Better collisions are coming.

I made a page for this weird project to post my ramblings.

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

say block is goated if you need to know where something is but dont want to make a costume because you're debugging