Game
NoInfo
9 years ago

"Imperial Game Engine SDK" 15 february 2017 update


“Imperial Game Engine SDK” 15 february 2017 update.

XPN 117

  • added imperial-script nodes MakeScreenshot.ifn, ShotSpawner.ifn

XPN 118

  • added debug geomentry in “C++FPSCollisions.ifn”

  • fixed collisions in “C++FPSCollisions.ifn”

XPN 119

  • added custom heightmaps in terrain actor.

  • added “C++TPSController.ifn”

XPN 120

  • added “C++FightingController.ifn”

  • fixed removing of sounds.



0 comments

Loading...

Next up

accurate material fetching

SeaDogs4 (demo)

Photorealistic model-scans and materials.

Photorealistic zephire-technology making 3l model scans

kosmo-kvest job

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!