1.Switching from Game Maker to Godot
We switched to Godot for the simple reason that we found a coder on it. There is a chance that two more coders will join us, but it is not certain.
2.All Sans sprites are no longer used.
phase 2 because it was too similar to thanatos. And also most of the sprites disappeared for some reason. I only have the old version left. All that Def has left is the new Papyrus sprite and the buttons for the fights.
3.From now on, all soundtracks that will be released on YouTube will be animated.
In essence, it's cool, but everyone will still put them purely in the background. So it's useless
4 i forgot. . . 
Next up
Dusttrust Sans Phase 1 Final Version. Sprite by @defense8263
borders added (the final attack is in development) sprite by @defense8263 coded by @Grzesiok3453
Oh, I forgot to mention that the background is a placeholder, it will be completely different
Fom gave me the source code for this project and allowed me to publish it, so now you can see it on my page.
Dev Update - December 2024
Papyrus Encounter Final Attack Full (sprite by @defense8263) There are memory and background placeholders here. (coded @Grzesiok3453
)
Spring Cleaning - April 2025
Battle progress
Dev Update - April 2024
Happy spooky month everyone!












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