Next up
I am proud to announce that this project will be rebranded as Super Smash Bros. Universe of Power!
Because this is technically a "Smash Bros." fangame with Nintendo IPs and whatnot, so this makes more sense.
The first playable demo of Break-Build is now on the way! I completely reworked the game by adding an actual terrain generation system, the hotbar at the bottom now has 9 slots instead of 4, and I also added a little crosshair thing in the middle.
Official title screen for Backfire. Note that everything is a W.I.P and may or may not change in the final release.
First concept of the Final Battle stage (the final destination for UOP)
The background may or may not be final
Mario's cowardly younger brother, Luigi joins the roster!
Showing off his skins:
1 - Neutral
2- Fire Luigi
3 - Blue
4 - Pink and Red
5 - Orange
6 - Ice Luigi
7 - Waluigi
8 - NES Luigi
The cute, electric type, and the face of Pokémon, Pikachu joins the roster! Skins in order:
1 - Neutral
2 - Shiny
3 - Blue cheeks
4 - Togedemaru
5 - Morpeko (Hangry)
6 - Pachirisu
7 - Pink
8 - Reversed
Ever since I rebranded to Super Smash Bros. Universe of Power, I thought that the name was a total mouthful.
So, for the very last time, I'm removing the words "Of Power" and keeping the name "Universe" just to keep things simple and clean!
Overworld Gameplay Test (W.I.P)
It may look like an ordinary third-person game, but it's not. It's a 3D RPG. The character model and animations are being used as placeholders until I eventually make custom ones.
Here's a first screenshot of Mario in-game!
If you notice, Battlefield's platforms have been updated to have more of a depth to them. Just a reminder though that everything is subject to change when the alpha build releases.










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