Game
slendytubbies FPS edition (canceled but with source)
2 years ago

Important...(ENG)


Well... this will be a somewhat long text but I want to explain in the best way the

future of the game, what's coming for another update and how was the state of development.

///// What I did during development this month /////

Nothing...more than importing textures and sprites, during this time I haven't wanted to go into much

to the project from Unity Engine, but because it bothered me and I did two things and closed it.

Basically I was lazy all the time that had elapsed... until today it occurred to me

some things for the project. mainly it was to recreate it totally from scratch.

sounds weird but there are reasons, first because the order in which it is I S A D I S A S T E R . . .

I did the project when I just joined Unity and C#, so I did it in a way

very novice, it is a very strange mix between novice and mid-level developer, this caused

a very low performance in the whole project until a couple of times that it was closed when testing.

so it is likely that I will recreate it to solve it, the maps and everything in general will remain.

what will change will be the code of the game in general and the order it has, too.

I was looking to create an editor within the game, so it is easier for me to access X thing without having to enter the game engine.

It is something like a graphics engine within another but simpler, in addition to merging my knowledge of C # with the game engine, thus giving the game a step forward.

that is to say, the game will be more moddable for me and possibly for the public that wants to edit things in the game, beware, there will be limits and I still have to see this so I will warn you more in the future...

///// What's coming for the game and the changes it will have /////

Ok, I've been thinking a lot about how the game is now and even compared it to previous versions...

I don't like the result, I mean more the style because the point of making the game was a more unique Slendytubbies style and in the end it resembled a generic and basic game.

that will change with what I have planned to do, the style of the game will change a little or a lot, everything will depend on what I do, this will surely bring pros and cons but don't worry

I will share with you through voting whether or not you want me to change such a thing.

about adding new things, yes, there will be MANY new things...or so I plan xd, at the moment there is not much but I do have things planned like:

-Versus AI(with bots--at the moment it doesn't have big advances)

-new UI and sprites

-sprites semi 3d (soon I will show it :p)

-new versions for more operating systems (eg: linux)

-and more things that I don't want to reveal at the moment.

///// The future of me, of the game and the time it will have.../////

For those who think that I dedicate myself to this... they are wrong, being a game developer is not

what I want to work on, my plans are different and when I finish my studies I will leave the entire network

existing, or maybe not if I still keep my computer, I don't know yet. I feel that time passes very quickly

to the point that I rush to get my dream games out as soon as possible.

The truth is that I don't know why I do that, I don't gain anything by getting the game out as soon as possible

therefore I will take the necessary time, it can be weeks or months, everything will depend on what happens,

Until then I will continue to be the horny teenager who creates games to entertain and out of boredom xd.

see you in a next post -Axel Tubby 666.



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