Game
FNaF World XL
11 months ago

Important Poll: Sidequest Payout


So I may have finally figured out a method to get the payouts to work properly. Since I am decisively indecisive, it is time for the polling.

-----

Option 1: Original Layout

When cashing in with the NPC, it will remain on the NPC chat frame for the entire duration. The completion dialogue will display alongside a new "victory" screen popup. This new popup will look and act the same as the one featured in battle, albeit accounting for powerups and items. It will also give a bit better context as to when the player can exit.

---

Option 2: Transfer to Battle

When cashing in with the NPC, it will start on the NPC chat frame and later move over to the battle frame. The completion dialogue will display alongside a new button. Pressing this button will send the player to battle against a low health "enemy" what will award the goods upon defeat.

  35 votes Voting finished



0 comments

Loading...

Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

Can it be done?

(Also, Happy New Year)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.