Game
UnityCube

3 years ago

!IMPORTANT! Project Update


As those of you who have been following Unity Cubes development may know it has been quite a while since the game has received any updates or posts. This is due to a sheer lack of motivation and burnout however, I am happy to announce that not only is Unity Cube back in development but that the entire project as a whole is getting a facelift and some much-needed changes.

The Original Unity Cube was in essence a level-based runner game where the difficulty would increase each level and used only each level's scenery to tell the game's story.

The new version of Unity Cube I will be working on will also contain levels and interesting scenery that conveys some story elements but the majority of storytelling will be through more obvious methods (more on that in later posts) however the game's levels and story will be relegated to a campaign mode. That's right there will be far more to Unity Cube than just its campaign and whilst im not in a position to go too far depth i can tell you that cooperative play and multiplayer elements will play a big role in the future.

Whilst i work on this new version of Unity Cube i intend to keep the last published demo of the original game up indefinitely for the foreseeable future sort of as something i can look back on. I also intend on publishing an alpha build of only the games Endless mode in the near future with the goal of garnering player feedback with semi regular updates following

Other game modes may also follow this independent alpha release format.

I have no release date currently for the game but expect a full release sometime between 2024/2025

There are more new features that i am not in a position to elaborate on but i can however layout the general idea of Unity Cube in a few bullet points.

  • Campaign Containing 10+ levels with storytelling elements

  • New movement system, abilitys and ememys/obstacles

  • Overhaul of the games graphics

  • Endless mode with varied procedural generation and leaderboard tracking

  • Cooperative mode

  • Built-in speedrunning

  • And much more!

  • Thank you for your time!



0 comments

Loading...

Next up

UnityCube INFINITE Demo OUT NOW!!!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Among us_into Madness