Game
Five Nights At Slenderman's: The Re-Arrival

7 months ago

In case you’re wondering why we’re adding new rooms that weren’t in the original game


This is not only to give the map more meat on it’s bones (because lets face it the original was a straight line) but also because of the utterly unhinged way the developer did the static effect. Yes this is a rant now

So typically in fnaf fangames you just have a semi transparent static animation playing whenever you have the camera open. Simple, yeah?

Well, in the original game they instead did the brilliant maneuver of making every single camera the static animation itself. This means there are four images of each camera just to play the static effect, and that’s not even mentioning the fact that slender is rendered in the camera image itself, meaning that each camera actually has 8 images!!!! And to make things even more nutty, some of the images were doctored with the static effect on top of it, meaning that we now have an image with static and with certain parts smeared or with a slenderman page on it. So you better believe reverse image searching was just so fun

Truthfully this doesnt matter in the grand scheme of things, we managed to uncover quite a few of the original images, and we also found a lot of good suitable replacements (one of them you may recognize; yes it was intentionally picked). I just wanted to clarify this and also talk about how funny i find static to be. Wait till next week when i tell you about a story about paint drying incorrectly



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Where did the days go and how can i get them back

No but can we please talk about this RoXo1987 “Fnaf 3” image

We’ve got the iconic Purple Guy animatronic (which he created), a faceless, pale Freddy and his toy version, a clown snowman thingy, and Charles Entertained Cheese himself

We may have found an obscure channel that's an absolute treasure trove of old, lost, and forgotten fangames.

That aside, Five Nights at Fazbear's Prologue was high-key cooking.

Someone decompiled the game and found this, so I may as well show it off to everyone.

This was an early attempt at giving the Puppeteer a face behind the mask. Canonically, it still looks like this, or at least used to, just uhhh... better looking

we will be including a little secret in the demo as a sort of "sorry for taking so long"

Etf loredump; the craftsman

De-spaghettification update: We've also decided to redo the map to better suit the gameplay.

In the meantime, have this "expanded" version of our roster image. As always, there may be more characters, but this is our base.

it's dark :(

An update on developement (actually posivite suprisingly)