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TeaTM's Unnamed Collectathon

2 days ago

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.




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Day 2 vs. Day 1

Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.

The villain design is growing on me.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

Back to the debug area to test swimming, a new mechanic!

Sometimes adventuring is tiring. Why not take a nap?

Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.