After 9 years, FNAF: PLUSHIES 6 V1 is available on this Gamejolt Page now. I'm unsure if I did upload FNAF:PLUSHIES 6 V1 to this page in the past -and I deleted it- or not. But, if I did, then let me know in the comments.
Now, anyway, I will now tell you how to play the game:
Entrance- Click on the Door in front of you to start the game. There are no enemies present in this floor.
Night 1 (Floor 1): There are 3 enemies present in this floor: Hybrid Fredbear, Hybrid Foxy and Hybrid Bonnie.
To get rid of Hybrid Fredbear, press "E" to pull up your Objects Box (which is present on all floors/nights) and you will see tons of Objects in it. Though only one object in there is useful: The Golden Kitty Fazcat head. Click on the text in the Objects Box that says "Golden Kitty Fazcat head" and Hybrid Fredbear will go away. To take off the head, press "Backspace. To put away the Objects Box, press "R".
(You can also view your Profile Info -which is present on all floors/nights as well- by pressing "T". To put away the Profile Info, press "Y".)
To get rid of Hybrid Foxy, press "F5" to make him go away.
To get rid of Hybrid Bonnie, wait until his running animation is over and then, press "Tab" to get away from him.
After that, wait until the free-roam animation is over. Then, press "Enter" to...well, enter the next room of this floor. After you do that, press "2" to run and collect a document (which you need to get on this floor by the way). Once you do this, the night ends.
Night 2 (Floor 2): For the rest of all the floors/nights, there will be 1 enemy present. In the case of Floor 2, Hybrid Freddy is the main enemy of this floor.
To get rid of him, repeat what you did with Hybrid Fredbear in Floor 1: Click on the text in the Objects Box that says "Golden Kitty Fazcat head" and he will go away. To take off the head (again), press "Backspace.
Your main goal in this floor is to collect some Pill bottles. Click on them to collect them (they are on the right side) and then, click the door in front of you to end the night.
Night 3 (Floor 3): Hybrid Freddy returns in this floor. The Golden Kitty Fazcat head still works on him, so don't worry.
In this floor, you need to collect a Monitor. Click on it to collect it (it's on the right side of the screen). Then, click on the door in the distance to go to it (which is the 2nd way to get rid of him). Then, the night ends.
Night 4 (Floor 4): 1 new enemy is present in this floor and that enemy is Hybrid Shadow Bonnie.
To get rid of him, click the Sealed Lunches box -on the right side of the screen- quickly and click on the door in front of you to end the night.
Night 5 (Floor 5): One more enemy is active. And that enemy is Hybrid Nightmare.
To get rid of him, click the "CORRUPT SIGNAL" in Nightmare's Animatronic Jammer and he will leave. The item you need to collect in this floor is the Nightvision Machine.
Click on it to collect it (it's in the back of the room and it's near a Fredbear poster). Then, click the Exit on the left side to end the night.
Night 6 (Floor 6): In the final night, no enemies are present. So, in that case, just click the note (which is on the left side of the screen), then click on the elevator (or the center of the screen) in front of you to leave. Then, the night and the main game ends.
For FUNTIME MODE, there are only 2 enemies that will get you and both of them are active on the first night. So, I'll tell you how to deal with each of them.
FUNTIME FREDDY: To deal with him, wait until his running animation is over. Then, click the button with the Lightning icon on it to turn off the power.
After you do that, it will get rid of him. To turn the power back on, click the button with the Sunshine icon on it.
GOLDEN FUNTIME FREDDY: When he appears on the right side of the office, click on him to get rid of him. If you die to Funtime Freddy, you will be presented with a screen that tells you that you died and it will ask you if you want to play again and only the option "NO" will pop up. Clicking on "NO" will result in you getting jumpscared by Golden Funtime Freddy.
Anyway, that's all for this devlog. So, I'll see you all again soon.
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