Game
Heartstring

5 years ago

In just one day, this page was able to surpass what Cape Trial (my previous game) did in 7 months! I'm honestly amazed. As of right now, we've reached 138 views on the page and 9 followers. (In comparison, CT reached 79 views and 0 follows). Thank you!!




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Part 1 of Heartstring: BETA STORY is now available for free!

I've been working on this game for so long, and I felt like it was finally time to share what I've been up to. I hope you enjoy this short RPG, and any feedback is greatly appreciated!

I!! Forgot!! Last week's!! Weekly post!! Sorry about that. It's a little late now, but I posted a new song anyway! This one is the theme of Iris, titled "iLab". You can find it on the "Game Soundtrack" list of this page. I hope you like it!

Our OperaGX jam entry "UFOCAT" wasn't playable for some people, but a workaround was found! You can find it atop the game's description. We hope you like it! We also made 4 songs total, so feel free to listen to them as well ^^

https://gamejolt.com/games/ufocat_gx/639315

Here's some concept "art" of your inventory.

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I made a Discord server for my game Heartstring (in development)! I'll be posting cool announcements there, if you want to join! Or you could just check out the game first if you want. https://discord.gg/Rv898Z3

Heartstring has been started from scratch and redesigned more times than I can count, but I've finally found time to organize everything, and also make the game prettier. Here's a look at some of the new UI! (also is that multiplayer i see?!?!?!? kinda)

Along with @kiwiburd , @Fatigued_CPU, kyle20044 and more, we've been creating Project EELS! It will be revealed this Friday as part of the Wii Deleted You: The Animatic anniversary stream on TheMaskedChris's YouTube channel.

This is how the main and options menu on the game look! @ViviStar helped a lot with the main menu background art. What do you think of the UI and the art?

After 2 years of working on my game, I finally figured out how to add mirrors!! I'm very happy with how it turned out. There weren't any tutorials for mirrors in RPGs, hence why it took a while to implement