
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Next up
💀
...oh
this is mental btw (Jetsy 2DX, a game I'm currently updating)
... my heart is pounding
schizo comment lmao
Really random, but when has that not been the case for me.
My LEGO Ideas campaign for Thomas the Tank Engine is approaching the final goal. If you can find the time, please consider supporting it!
https://beta.ideas.lego.com/product-ideas/ae2884cc-5917-4127-a28…
HAAAAAAAAAAAAAAAAAAAAAAAA
heres what im doing while not working on unsandboxed. the design is my own.
I'm gonna work on this again from the ground up. It's such a simple concept for a game at its core and too much work went into the assets years ago for it to be scrapped entirely.
With what I know now, it should be really fun.
I know some of yall need to read this and just get the fuck outta there. You should've done it a long time ago.










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