
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Next up
new logo for two reasons:
A: I wanted to implement the same font as the Java Edition subtitle.
B: I brought back a rather iconic easter egg.
What's happening? - A long overdue update on Unsandboxed.
oh my god it fucking works. my insane idea fucking worked.
this shit should NOT exist yet i have birthed it into existence through recycled code, a couple ideas and some pointless attempt at gratification.
coming soon, everybody.
I've used Unsandboxed for so long seeing white text here is jarring 💀💀
...
This is so bizarre and ominous...
im listening to 2013 dubstep to motivate me to finish block collisions. nothing gets the juices flowing like 2013 minecraft youtuber intros lmfao
I intend to, eventually, add character customisation. At the very least I'll port over the dressing room from Bedrock.
And yes, it says "Singleplayer". I may have mentioned before, but the foundation is there for multiplayer. Eventually.
Game first, tho.
The way this works right now is like one big jigsaw: custom blocks are scripts that do a task so big, I need to put placeholders down because once the jigsaw is assembled, it'll make my computer cry trying to edit it.
It's designed to fit into 1 script.










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