11 months ago

in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.




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ooga wooga ooga

Better collisions are coming.

MY BRAAAAAAAAAAIN

added sprinting and i'm gonna improve connected textures.

sorry, i cant help it, i love working on this project lmfao

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

I made a page for this weird project to post my ramblings.