11 months ago

in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.




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i decided it would honestly be easier to write my own version of paper minecraft that actually does the shit its supposed to and oh my god i made a tile engine by myself

I decided to tackle some smaller issues while I try to fully understand the patch's spaghetti code.

Texture update! With a surprise visit from Mechanical Piston :)

HAHHAHA EVEN QUASI CONNECTIVITY WORKS

Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.

It's only a couple scripts though which is nice, but a full generator will need a lot more.

HELL YEAHHHH my block updates system is already more advanced and thorough than Paper Minecraft could ever dream of.

do you notice anything... fucking stupid i did?