
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Next up
Does anyone know how to do this?
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I see two problems..!
i swear, i WILL get gel to work eventually... someday.
remember kids, if you ever want a block that doesn't exist, just open the developer console and make it yourself.
i like garbomuffin's sense of humour 😁
I really want to show the clear transition and growth of Aperture and its technologies in a little fangame I'm conceptualising, and so I designed this weighted storage cube for 70s Aperture.
Turns out, brushed metal is hard to nail down in vector.
Vital testing apparatus 😁
you ever had to write code for something and then realised there's a block that literally does it so there was no point doing it
🛌










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