
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Next up
this is mental btw (Jetsy 2DX, a game I'm currently updating)
I'm gonna work on this again from the ground up. It's such a simple concept for a game at its core and too much work went into the assets years ago for it to be scrapped entirely.
With what I know now, it should be really fun.
schizo comment lmao
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...oh
Really random, but when has that not been the case for me.
My LEGO Ideas campaign for Thomas the Tank Engine is approaching the final goal. If you can find the time, please consider supporting it!
https://beta.ideas.lego.com/product-ideas/ae2884cc-5917-4127-a28…
Because of recent events, I have an Instagram now.
I'm not telling you the @, go find it yourself. Lazy son of a bitch.
I dont think I will ever articulate my point better than here.
... my heart is pounding










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