
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Next up
your mum
Heartbreaking 💔 a box of sandies were burnt to a crisp by a new feature coming to Unsandboxed 😢
ETA: I won't do this. It's not in the spirit of OSS and it'd make me no better than Scratch Team.
Extensions will be able to use extendable blocks via a simple yet comprehensive API.
Examples will be provided.
soon
Also HOLY CYBERSECURITY RISK, I'm SO glad this never happened!!!
"I mean it's cool but she didn't make an API for extensions to use them"... oh wait I did lmao
Extensions will be able to register custom effects, as well as being able to choose whether or not those effects show up in that looks block menu.
Pretend that the sky is the limit: how would you want a dedicated tile system to work?
What game engines stick out to you as having a good tile system? What do you like about them?
I don't care about complexity, just tell me what you want.
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I WAS CHASING GHOSTS










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