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Transforming an idea into a playable thing surely did take some time, but the first world is, in essence, finished, except for the boss. Here a comparison between the sketch and the scene in unity. Boss is still under construction so we put a GGEZ there.
We want to give you a sneak peak of the enemies you one day might encounter in the game.
Today the simplest one: Code name "Bee" It just follows the player and periodically shoots once in range. Usually a push-over, but dangerous in numbers.
Our game will consist of dungeon-like worlds. Here are concept sketches of our first world and the boss you will encounter at the end of it. The world is currently under development and will be playable in a demo we plan to release in a couple of weeks.
Ever feel lost? A map might help :)
We designed a fresh logo for our game with the help of a good friend of ours. Thanks "em".
It's pretty simple but we like it very much. What do you think?
A while back, we recorded a session where one of us played through a little demo level the other one had created. The original video is much longer, but we did cut it down to the essentials. It's in german. Don't ask about the facecam or voice. Reasons.
Another enemy appreciation post, without them the game would be half as much fun! Today's star is the Longhorn. With his ability to quickly get behind the player and his deadly laser he can be a real challenge, especially when surrounded by other enemies.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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