Game
Soulite's Untitled de Blob Sequel (ON HOLD INDEFINITELY)
2 years ago

In somewhat sad news for me, I'm putting major development on the project on hold probably until next summer. Any project like this solo takes a lot of work, even if my goal for now is just to make a demo.




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also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Maybe I'll put these out in the future...

(Archiving development builds)

I'm putting the game on hold. I kept thinking of ideas for games I'd rather be working on but the guilt of not working on this kept me from moving forward. I can't find motivation to work on it, so I'm just releasing it as is. Thank you all for following!

Some sketches for the plant theme

Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video

Doing a little dev stuff, remodeled the environment, and since gameplay for the demo's basically complete, I've really just gotta add all the art assets in. Already fixed up the mission text. I probably will wait 'til it's finished until I release it.

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

I swear... (I'll keep trying to upload it, but it might take a little)

Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.

But in the meantime, have this!