22 days ago

In the Making : Project FGL - Fonts!


Fonts had been successfully implemented!

Really love how they turned out, the engine is currently sitting at about 25-30 MB of RAM usage while all of this is happening (With 2-4% CPU Usage on average); While the actual Executable is sitting at a comfortable 32 Kilobytes (According to my File Explorer)


Since graphics are basically complete now, next thing that i have to do now is to implement a few UI Elements, and the thing will be basically ready to be used as an actual game engine!

What do you guys think?



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Decided to draw this icon in flash 8 for no reason

Might use it in some project, i kinda like how it turned out

In the making : Project FGL - Windows Version Complete!

1st Image - Profiling the Performance

2nd Image - The "Sample Project" Executable

3rd Image - OS and performance testing (Using a genuine Intel Pentium)

In the making : The "Project FGL" Engine - Graphics FULLY implemented!

+A better way to organize posts in my account

I've recently started to make my own music in beepbox as a little practice, i felt like it would be better to compose my own OSTs instead of just finding stuff from Bytebeat and stuff

Am i cooking here?

Thank you everyone for getting me to 100 Followers!

Update on the Android port of FlatFormer v4.0

FlatFormer Engine v4.0 Android Port has been released!

Attempting new things

In the making : The "Project FGL" Engine - Image Graphics implementation

Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow