3 months ago

In the Making : Project FGL - Fonts!


Fonts had been successfully implemented!

Really love how they turned out, the engine is currently sitting at about 25-30 MB of RAM usage while all of this is happening (With 2-4% CPU Usage on average); While the actual Executable is sitting at a comfortable 32 Kilobytes (According to my File Explorer)


Since graphics are basically complete now, next thing that i have to do now is to implement a few UI Elements, and the thing will be basically ready to be used as an actual game engine!

What do you guys think?



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Next up

Starting up 2026 with a potential story-based game being in the works!

At the moment, it doesn't look too exciting, mostly because i hadn't fully decided how the story will go, however i'll still try to put as much as i possibly can think of!

Follow-up on the console project from my previous post : Mock Design of the UI File Explorer

(More technical info in the Article)

Merry Christmas, everyone! ^^

(likely early or late depending on the timezone, currently it's Dec 25 for me)

i may have accidentally figured out how to disable my gpu's vsync in nvidia's control panel

i never thought i would ever see 1k FPS in any circumstance

(Also, slight sneak peek at a side project)

I feel like my pixel artstyle had most definitely improved compared to back when i was just messing around, it isn't stunning, but it's definitely better than how it looked before

1st image - Textures Made basically 3 days ago

2nd Image - About a year ago

Thank you @Animefan7765 for the (three) sticker packs!

i may be going through an artstyle change at the moment

this will likely be my new pfp for 2026, i love how i drew him

300 Followers!

Thank you so much everyone for all the attention and support!

I wish you all an early Merry Christmas, and happy holidays!

I have made a little side project out of boredom, mostly inspired by games like "sand:box"