1 month ago

In the Making : Project FGL - Fonts!


Fonts had been successfully implemented!

Really love how they turned out, the engine is currently sitting at about 25-30 MB of RAM usage while all of this is happening (With 2-4% CPU Usage on average); While the actual Executable is sitting at a comfortable 32 Kilobytes (According to my File Explorer)


Since graphics are basically complete now, next thing that i have to do now is to implement a few UI Elements, and the thing will be basically ready to be used as an actual game engine!

What do you guys think?



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Thank you everyone for getting me to 100 Followers!

In the making : Project FGL - Windows Version Complete!

1st Image - Profiling the Performance

2nd Image - The "Sample Project" Executable

3rd Image - OS and performance testing (Using a genuine Intel Pentium)

Thinking of making an entire console with this thing somehow :P

Don't count on it tho, i'll probs fail miserably

wish i had shorter cables and better cable management too, the thing looks like a mess from a top-down perspective

Follow-up on the console project from my previous post : Mock Design of the UI File Explorer

(More technical info in the Article)

Attempting new things

Decided to draw this icon in flash 8 for no reason

Might use it in some project, i kinda like how it turned out

Thank you @Animefan7765 for the (three) sticker packs!

In the making : The "Project FGL" Engine - Image Graphics implementation

I've recently started to make my own music in beepbox as a little practice, i felt like it would be better to compose my own OSTs instead of just finding stuff from Bytebeat and stuff

Am i cooking here?

In the making : The "Project FGL" Engine - Graphics FULLY implemented!

+A better way to organize posts in my account