2 days ago

In the making : The "Project FGL" Engine - Graphics FULLY implemented!

+A better way to organize posts in my account


Graphics have finally been fully implemented in PFGL! And they look ...Well, about as good as they can look in general, i guess?

Either way, i am at least making some good progress here, and i'm pretty happy about that (Even if it's very slow...)

After some consideration, i also decided that this PC Monitor icon you see in this image will also be the icon for the engine itself (I will remove the cobweb in the corner eventually, feels unnecessary here)


Now for some more general stuff here, i've decided to make a "Community", that i will be using to organize my posts better, game/engine development will be put on "Florentinity Posting", and basically anything else that isn't as productive is gonna be posted as "Silly Stuff", i will likely post these more often, and i might eventually add other tabs, but for now i've decided to start with all of this; Hopefully this won't be too confusing for everyone ^^



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Next up

(A 'CAT'astrophe World Updates)

Levels complete! + Currently working on Tutorial HTML + Discord server in the works

Thank you everyone for getting me to 100 Followers!

Update on the Android port of FlatFormer v4.0

Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow

Small update at the default stages + Thinking about how custom levels should be shared

In the making : The "Project FGL" Engine - Image Graphics implementation

An early look at the Tutorial HTML file i'm making + Some insight on the whole Discord idea from yesterday

Attempting new things

I may or may not have gotten carried away with "ComputerCraft"

Honestly not as bad as i thought it would turn out

FlatFormer Engine v4.0 Android Port has been released!