24 days ago

In the making : The "Project FGL" Engine - Graphics FULLY implemented!

+A better way to organize posts in my account


Graphics have finally been fully implemented in PFGL! And they look ...Well, about as good as they can look in general, i guess?

Either way, i am at least making some good progress here, and i'm pretty happy about that (Even if it's very slow...)

After some consideration, i also decided that this PC Monitor icon you see in this image will also be the icon for the engine itself (I will remove the cobweb in the corner eventually, feels unnecessary here)


Now for some more general stuff here, i've decided to make a "Community", that i will be using to organize my posts better, game/engine development will be put on "Florentinity Posting", and basically anything else that isn't as productive is gonna be posted as "Silly Stuff", i will likely post these more often, and i might eventually add other tabs, but for now i've decided to start with all of this; Hopefully this won't be too confusing for everyone ^^



0 comments

Loading...

Next up

In the making : Project FGL - Windows Version Complete!

1st Image - Profiling the Performance

2nd Image - The "Sample Project" Executable

3rd Image - OS and performance testing (Using a genuine Intel Pentium)

Attempting new things

I've recently started to make my own music in beepbox as a little practice, i felt like it would be better to compose my own OSTs instead of just finding stuff from Bytebeat and stuff

Am i cooking here?

Thank you everyone for getting me to 100 Followers!

Decided to draw this icon in flash 8 for no reason

Might use it in some project, i kinda like how it turned out

Update on the Android port of FlatFormer v4.0

In the making : The "Project FGL" Engine - Image Graphics implementation

FlatFormer Engine v4.0 Android Port has been released!

In the Making : Project FGL - Fonts!

Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow