Game
In The Name of Cheese
5 years ago

In The Name of Cheese v1.0.1 release


There were a couple of minor oversights left over from the game's development that have been addressed.

  • The fixed the intro music so it doesn't loop​

  • Drops from enemies now appear above the bodies they leave

Please let me know if you encounter any other issues!
 - CB



0 comments

Loading...

Next up

Small development update (Slowing down/semi-hiatus?)

Provided without context.

Happy pride month woo

The game is now playable from start to finish!!!

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Getting close to the end. One more stage and a boss to go.

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!