Next up
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Maybe make the game all filtered?
Gotta wear a gasmask before going to watch Amazing Digital Circus in cinema. Its going to stink in there!
The outcome...
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Development has started (the demo will be available soon (it will feature one night))
Making it harder for you.












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