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Steel Maiden
1 year ago

In this video, I showcase the moving platforms and how they interface with a beat em up game. The only hard part is jumping from them using the up key, but other than that, it's very easy still. I'm sure those will make the game more tricky if done right.




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Hey all, it's been a fat minute since the last post. These eight girls aren't new creations of mine, I had them around for a while. What's new here is that I gave them some upgraded armors to use for battling evil aliens, and it'll give them great powers.

Another quick update, these are the new powers that the Diamond Dolls have. A vine rope, stone shield, flight, invisibility, an ice ball, flame body, aimable jolt and dash tackle. It's a big change from the usual fare of weapon flooding, but still good.

After some failures with game design, I've returned back to the drawing board yet again. Speaking of drawing board, I created some new ninja heroes for my upcoming redo of Erratic Fable, and these happen to be the heroes and villains of said game.

This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.

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Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!

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I know I shared this a little while ago, but here's the eight new heroes of Creature Hunt. Each having an armor with beast-like features, and they'll even have powers emulating what beasts can do too!

Different from the usual weapons of Megaman, and they're coming from rather unique villains that Steel Maiden will fight against. Instead of the usual elemental stuff, it'll require imagination to figure out weaknesses!