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Steel Maiden
2 years ago

In this video, I test out the new gimmicks in the Quirky Metal engine. Such as a three hit combo along with basic movement, and best of all, a scrolling background for a more realistic game. Every stage in game will have a scrolling background for depth.




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This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.

The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.

Here's the third weapons for the new heroes in Creature Quest. Dina can fly while Lana stops time, still helpful just like the others. Such powers are a sound ray, floor spikes, a missile, fire shield, claw swipe and speed dash.

These are the minibosses of Creature Quest, sure some have been recycled from Steel Maiden, but most are totally new. Yet they're programmed to function well in a topdown game, making for a somewhat fun challenge.

This is the camper that Dr. Zephyr and Steel Maiden stay in. While it looks quite amazing for a sprite, it's still just the 8 bit Dove Camper revamped with shading. Hope it looks good for any cutscene.

A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

Another update I haven't shown until now. Here's some tiles that could make it into Diamond Dolls, and they look fully 16 bit. They could make the game look much better than what tiles I had before.

Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!

Another quick update, these are the new powers that the Diamond Dolls have. A vine rope, stone shield, flight, invisibility, an ice ball, flame body, aimable jolt and dash tackle. It's a big change from the usual fare of weapon flooding, but still good.

Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.