Somehow I managed to stay unnactive for quite a long time, that being part of me getting into the university and trying to get decent notes in highschool.
However, I’ve been working on a pythonic API to increase engine’s capacity, at least externally. I hope I can get some C++ knowledge so I can make the API even faster, but for now I’ll try to release as many updates as possible.
Next up
Some Screenshots (May or not be in game)
Path of Kami: The Evolution of the Lore
Have a good Boi
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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