Game
Undertale - Frisk's Frenzy

3 months ago

Independence Day Devlog – Read below for the details and a call to action.


i finally figured out how to do this kind of thing

Happy (late) fourth of July—I was too tired yesterday to reup my comic OR work on FF yesterday, my bad guys—have an update for it!

I finally started to put the ending touches onto the menu, leaving me with a few things to do left! As for how this mockup is different from the OLD one...
* The encounter flavor text has been added.
* An area number has been added (it's 0 due to the fact that I haven't added progression yet).

* MP is FINALLY added! (And SPELLS are in the Mercy menu.)

image.png

And I've completed the important parts of the menu in the process! Or atleast, mainly so. All that's left is adding the acts for every monster in the test area (and then RUINS) so I can release a tech demo somewhere (since PenguinMod is currently down).

I suppose for my absence yesterday, I can release a plan or two for the game...

The game, as it is supposed to be, will have routes. However, the intention behind altering the routes is... complicated. The Genocide route is the """simple""" route, the 'beat the game fast', while the Pacifist route is more... rewarding than murder. The Genocide route is intended to get you more weapons, while the Pacifist route gets you everything.

Spells, unlike most games, are (to be) unlocked by sparing Monsters, and whenever I get to making the pre-game, you get 10 points to get as many spells as you can. Some are planned to be based off of AT (Like a normal attack), some being based off of the current area (Maybe like Sans' KR (fanon-wise)); some being based off DF (like a healing spell!), some off of HP (a last resort attack, maybe like the poses in MTT EX).

I don't know how many spells I'll add, but I know they're going to be an interesting thing to add, 'cause some would straight up be fire v.s. fire, and that wouldn't make sense to have high DMG output for. So, I'm gonna have to add elements (y'know what, when I said LIKE Pokerogue, I never meant POKEMON ELEM--)

Anyways... I made a post like this in the PM discord server a while back... but one person accepted (only one who's HELPING anyways). That being said, if you want to contribute to this game, through helping me with ideas, or through spriting or composing, I'd be happy to have you. Don't get me wrong, I LOVE Temmie and Toby's spritework, but this game, for what it will be, needs flair, and right now, all I have is a poorly made logo.

So, if you want to help make the game, or just watch the development and make comments, I'm building a discord server for it. You can join it here, and there's a form for people who want to join the team, be forewarned, you need an example of your work.

#devlog #development #undertale #roguelite #fangame #update



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So this is the general mockup of the game so far... I'm actually happy by how it turned out, but before you talk about the flavor text or the lack of a MP bar, I'm working on it, be patient, I'm one little guy.

End of Month Devlog - August 27th

a day late ;) (1/2)

SURPRISE!! To commemorate Undertale's 9th anniversary, stickers of Undertale characters will be available!!

Unfortunately since I'm quite busy (and also pretty burnt out from doing art right now) I only got to make a few... But I hope you guys like'em!

I want to get better at painting shadows.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

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