Game
[Archived] Night Shift at Freddy's 2
9 years ago

Information regarding an android port.


I’ve already received several questions asking me to port NSaF 2 to android. I can’t say for sure if I will do it or not, or if I’ll even be able to. NSaF 2 is very graphically intense, and may use too much ram to port to android, but I will do what I can to try and make it work.



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This is evil Mary her name is Yram. If Yram eats too many charged stickers something real cool might happen soon.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

It just keeps getting better and better.

Game.