Finally finished this off today. I'm gonna add stuff like mist and rain effects to this soon, but the main focus now is working on Part 2 of Misty Viewside. You won't be disappointed.
Next up
While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip
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Unleash the powers of wind and speed with Rein the Caribou in Veredilia: The Sacred Forest!
Devastate your enemies with stylish wind blade combos that will send them flying to their bloody demise.
Wishlist on Steam: https://store.steampowered.com/app/3609380/Veredilia_The_Sacred_…
Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.
Coming soon to HTI's Indie'd 2023...
Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.
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Releasing the source code for my old Sonic fan games
100 GameJolt Page Follows!
Do you choose the red or the blue path? In the Coal Mine Foundry, your decisions greatly affect which path you take. Here, it can be the difference between life and death.
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I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?
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Messed around in the game and did some infinites with Toronto. Should infinites be kept in?
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